Most locations look eerie and make us feel uneasy. The somber mood has been executed with perfection. They’re not too frequent to be an annoyance and in some instances can enhance the experience of danger. Some of them might feel a bit unfair as there are no indications that they might happen, but if you save often, they shouldn’t bother you. I did come across about 3-4 of these, but there could be some that I missed. After all, the town we’re in is not a nice one and danger is around every corner. On some occasions, our actions or choices can lead us to an early game over, where we see our character killed in some horrific way, so it is recommended to save frequently (although the game also autosaves in each location too). However, a few choices the game does give us, can be quite meaningful and have a big impact on the future events. Most other times we simply exhaust each option as part of the information gathering before moving on to the next part of the conversation. So, if difficult puzzles is what you’re primarily after, you might not find it here.Īs far as dialogues go, we often have different options presented to us, although I noticed only a very small number of these involve actual choices. Most of the puzzles are pretty straight-forward and wouldn’t keep you stuck in one area for long. The game focuses more on narrative and talking to characters rather than on solving puzzles. The pacing of the gameplay is quite slow, so we really need to take our time to explore everything and engage in lengthy conversations with the NPCs. As we explore the town and pursue our objectives, we get to talk to people living in this town and gather information from them, as well as interact with the environment and occasionally solve puzzles akin to other point-and-click adventure games.
As the story progresses, we alternate between Benedek and Nikolay, with some events witnessed from point of view of one of them, and other events by the other. The gameplay has us take control of both protagonists and explore the town. Some more choices on what to do in the final scenes would’ve been good too, otherwise it just felt like we were railroaded into that specific conclusion. Otherwise it feels a bit too barebones and ambiguous the way it is now. Without giving away any spoilers, I felt the ending could’ve used a bit more development though. There are very obvious Poe and Lovecraft vibes to the whole setting and story.
I thought the overall setting and lore were quite imaginative, delving into the witchcraft and the occult side of things and making it believable and disturbing.
#Saint kotar ending full
It’s somber, grim, and full of horrible things, and characters like that fit right in with such story. After all, Saint Kotar is not a flowery and positive story. Some players may find it hard to play as characters like that, but I think characters with such flaws can make for interesting protagonists as it opens up possibilities for character growth. Nikolay comes across as loud and hot-headed, always rushing without a plan and being careless. Benedek is highly religious and often comes across as inflexible and judgemental towards others, as well as quite cowardly and looking out for himself first of all. The more we begin to explore this strange town, the weirder things get, and the more both characters start to get pulled into a horrific plan of events.īoth Benedek and Nikolay are very imperfect people. In addition to that, a recent murder took place the night before, and the police suspect Viktoria.īenedek and Nikolay have no choice but to split up and start looking for her. Benedek, having had rather sour relations with her for some time, began suspecting her of having ill intentions, that she brought him into that town for some malicious reason. Benedek’s sister Viktoria, who is Nikolay’s wife, has gone and not told them where to. After arriving in a remote town of Sveti Kotar to watch a castle exhibition, Benedek and Nikolay wake up the next morning after terrible dreams.